Article | 70001897 |
Type | Wish |
Product | WebJS |
Version | 8006 |
Date Added | 1/8/2021 12:00:00 AM |
Fixed | 9.9001.0.1 (1/8/2021 12:00:00 AM) |
Submitted by | VectorDraw Team |
Summary
Override the draw of the default axis cursor
Solution
In version 8007.0.1 a new event vdDrawCursor of vdcanvas control added
Represents a user define function of type
The ovverride function returns true in order to cancel the default draw of the cursor
Example: display world coordinates of the current cursor position
vdcanvas.vdDrawCursor = _vdDrawCursor;
function _vdDrawCursor(action) {
var ptcur = action.CurrentPoint; //get the current mouse location in world Coordinate system
var txt = vdcanvas.AddText("", 1, ptcur, vdConst.VdConstHorJust_VdTextHorLeft, vdConst.VdConstVerJust_VdTextVerTop, 0.0, false, {});
txt.BackGroundMask = true;
txt.BackGroundMaskColor = vdConst.colorFromString("0,0,127,127");
txt.BackgroundMaskBorder = true;
txt.BackGroundMaskBorderColor = vdConst.colorFromString("127,127,127,255");
txt.PenColor = vdConst.colorFromString("255,255,255,255");
var pixelsize = vdcanvas.GetPixelSize();
txt.InsertionPoint = vdcanvas.WorldToView(ptcur);
txt.Height = pixelsize * 10;
txt.TextString = "x=" + ptcur[0].toFixed(2) + "\ny=" + ptcur[1].toFixed(2) + "\nz=" + ptcur[2].toFixed(2);
vdcanvas.UpdateFig(txt);
vdcanvas.ActiveRender().PushToViewMatrix();
vdcanvas.DrawEntity(txt);
vdcanvas.ActiveRender().PopMatrix();
}