Article | 70001073 |
Type | Bug |
Product | WebJS |
Version | 7010 |
Date Added | 5/3/2017 |
Fixed | 7.7011.0.5 (5/3/2017) |
Submitted by | Bogumil Styczen |
Summary
Drawing solid fill polygons with a large number of points takes too much time in webGL
Solution
This is because of the triagulation needed by webGL in order to fill the region
In version 7011.0.5 a limit of 255 vertices added when rendering with webGL
Solid Polygons with bigger number of points are not render in webGL