70001073 Drawing solid fill polygons with a large number of points takes too much time in webGL

Article 70001073
Type Bug
Product WebJS
Version 7010
Date Added 5/3/2017
Fixed 7.7011.0.5 (5/3/2017)
Submitted by Bogumil Styczen

Summary

Drawing solid fill polygons with a large number of points takes too much time in webGL

Solution

This is because of the triagulation needed by webGL in order to fill the region
In version 7011.0.5 a limit of 255 vertices added when rendering with webGL
Solid Polygons with bigger number of points are not render in webGL

Send comments on this topic.